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37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Multiplayer;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class MatchChatDisplay : StandAloneChatDisplay
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{
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private readonly Room room;
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[Resolved(CanBeNull = true)]
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private ChannelManager channelManager { get; set; }
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public MatchChatDisplay(Room room)
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: base(true)
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{
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this.room = room;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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room.RoomID.BindValueChanged(v => updateChannel(), true);
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}
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private void updateChannel()
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{
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if (room.RoomID.Value != null)
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Channel.Value = channelManager?.JoinChannel(new Channel { Id = room.ChannelId, Type = ChannelType.Multiplayer, Name = $"#mp_{room.RoomID}" });
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}
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}
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}
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