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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
2019-01-24 17:43:03 +09:00

91 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield
{
private readonly Container approachCircles;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public OsuPlayfield()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(0.75f);
InternalChild = new PlayfieldAdjustmentContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
connectionLayer = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
HitObjectContainer,
approachCircles = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
}
};
}
public override void Add(DrawableHitObject h)
{
h.OnNewResult += onNewResult;
var c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
base.Add(h);
}
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
if (!judgedObject.DisplayResult || !DisplayJudgements)
return;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
};
judgementLayer.Add(explosion);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
}
}