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osu-lazer/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs

36 lines
1022 B
C#

using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Ladder.Components;
using OpenTK;
namespace osu.Game.Tournament.Screens.MapPool
{
public class MapPoolScreen : OsuScreen
{
public MapPoolScreen(TournamentGrouping round)
{
FillFlowContainer maps;
InternalChildren = new Drawable[]
{
maps = new FillFlowContainer
{
Spacing = new Vector2(20),
Padding = new MarginPadding(50),
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.Both,
}
};
foreach (var b in round.Beatmaps)
maps.Add(new TournamentBeatmapPanel(b.BeatmapInfo)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
});
}
}
}