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I'm not sure this is great. Without calling `Reset`, the correct initial time may not be set (ever). In practice this doesn't happen anywhere in the gameplay flow, but something worth noting. This change is required now that `Reset` isn't called in the constructor. It couldn't be called in the constructor because it would cause the audio track to reset its position too early. What an ordeal. |
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TestSceneDrainingHealthProcessor.cs | ||
TestSceneDrawableHitObject.cs | ||
TestSceneHitObjectAccentColour.cs | ||
TestSceneHitObjectContainer.cs | ||
TestSceneHitObjectSamples.cs | ||
TestSceneMasterGameplayClockContainer.cs | ||
TestSceneProxyContainer.cs | ||
TestSceneScoreProcessor.cs | ||
TestSceneStoryboardSamples.cs |