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osu-lazer/osu.Game/Graphics/UserInterface/OsuDropdown.cs
2017-08-28 14:42:52 +09:00

224 lines
8.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Graphics.UserInterface
{
public class OsuDropdown<T> : Dropdown<T>
{
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (AccentColour.Value == null)
AccentColour.Value = colours.PinkDarker;
}
protected override DropdownHeader CreateHeader()
{
var newHeader = new OsuDropdownHeader();
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
protected override DropdownMenu CreateMenu()
{
var newMenu = new OsuDropdownMenu();
newMenu.AccentColour.BindTo(AccentColour);
return newMenu;
}
#region OsuDropdownMenu
protected class OsuDropdownMenu : DropdownMenu
{
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu()
{
CornerRadius = 4;
BackgroundColour = Color4.Black.Opacity(0.5f);
}
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override MarginPadding ItemFlowContainerPadding => new MarginPadding(5);
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void UpdateMenuHeight()
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
this.ResizeHeightTo(State == MenuState.Opened ? actualHeight : 0, 300, Easing.OutQuint);
}
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item)
{
var newItem = new DrawableOsuDropdownMenuItem(item);
newItem.AccentColour.BindTo(AccentColour);
return newItem;
}
#region DrawableOsuDropdownMenuItem
protected class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem
{
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
private TextContainer textContainer;
private Color4 nonAccentHoverColour;
private Color4 nonAccentSelectedColour;
public DrawableOsuDropdownMenuItem(MenuItem item)
: base(item)
{
Foreground.Padding = new MarginPadding(2);
Masking = true;
CornerRadius = 6;
AccentColour.ValueChanged += updateAccent;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Transparent;
nonAccentHoverColour = colours.PinkDarker;
nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
}
private void updateAccent(Color4? newValue)
{
BackgroundColourHover = newValue ?? nonAccentHoverColour;
BackgroundColourSelected = newValue ?? nonAccentSelectedColour;
UpdateBackgroundColour();
UpdateForegroundColour();
}
protected override void UpdateForegroundColour()
{
base.UpdateForegroundColour();
textContainer.Chevron.Alpha = IsHovered ? 1 : 0;
}
protected override Drawable CreateContent() => textContainer = new TextContainer();
protected class TextContainer : FillFlowContainer, IHasText
{
public string Text
{
get { return Label.Text; }
set { Label.Text = value; }
}
public readonly OsuSpriteText Label;
public readonly SpriteIcon Chevron;
public TextContainer()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Horizontal;
Children = new Drawable[]
{
Chevron = new SpriteIcon
{
AlwaysPresent = true,
Icon = FontAwesome.fa_chevron_right,
Colour = Color4.Black,
Alpha = 0.5f,
Size = new Vector2(8),
Margin = new MarginPadding { Left = 3, Right = 3 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
Label = new OsuSpriteText
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
}
};
}
}
}
#endregion
}
#endregion
public class OsuDropdownHeader : DropdownHeader
{
protected readonly SpriteText Text;
protected override string Label
{
get { return Text.Text; }
set { Text.Text = value; }
}
protected readonly SpriteIcon Icon;
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
public OsuDropdownHeader()
{
Foreground.Padding = new MarginPadding(4);
AutoSizeAxes = Axes.None;
Margin = new MarginPadding { Bottom = 4 };
CornerRadius = 4;
Height = 40;
Foreground.Children = new Drawable[]
{
Text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
Icon = new SpriteIcon
{
Icon = FontAwesome.fa_chevron_down,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 4 },
Size = new Vector2(20),
}
};
AccentColour.ValueChanged += accentColourChanged;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Black.Opacity(0.5f);
BackgroundColourHover = AccentColour?.Value ?? colours.PinkDarker;
}
private void accentColourChanged(Color4? newValue)
{
BackgroundColourHover = newValue ?? Color4.White;
}
}
}
}