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osu-lazer/osu.Game/Tests/Visual/SkinnableTestScene.cs
2020-11-05 17:26:41 +09:00

200 lines
7.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public abstract class SkinnableTestScene : OsuGridTestScene
{
private Skin metricsSkin;
private Skin defaultSkin;
private Skin specialSkin;
private Skin oldSkin;
protected SkinnableTestScene()
: base(2, 3)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game)
{
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
}
private readonly List<Drawable> createdDrawables = new List<Drawable>();
public void SetContents(Func<Drawable> creationFunction)
{
createdDrawables.Clear();
var beatmap = CreateBeatmapForSkinProvider();
Cell(0).Child = createProvider(null, creationFunction, beatmap);
Cell(1).Child = createProvider(metricsSkin, creationFunction, beatmap);
Cell(2).Child = createProvider(defaultSkin, creationFunction, beatmap);
Cell(3).Child = createProvider(specialSkin, creationFunction, beatmap);
Cell(4).Child = createProvider(oldSkin, creationFunction, beatmap);
}
protected IEnumerable<Drawable> CreatedDrawables => createdDrawables;
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction, IBeatmap beatmap)
{
var created = creationFunction();
createdDrawables.Add(created);
SkinProvidingContainer mainProvider;
Container childContainer;
OutlineBox outlineBox;
SkinProvidingContainer skinProvider;
var children = new Container
{
RelativeSizeAxes = Axes.Both,
BorderColour = Color4.White,
BorderThickness = 5,
Masking = true,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = skin?.SkinInfo?.Name ?? "none",
Scale = new Vector2(1.5f),
Padding = new MarginPadding(5),
},
childContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
outlineBox = new OutlineBox(),
(mainProvider = new SkinProvidingContainer(skin)).WithChild(
skinProvider = new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
{
Child = created,
}
)
}
},
}
};
// run this once initially to bring things into a sane state as early as possible.
updateSizing();
// run this once after construction to handle the case the changes are made in a BDL/LoadComplete call.
Schedule(updateSizing);
return children;
void updateSizing()
{
var autoSize = created.RelativeSizeAxes == Axes.None;
foreach (var c in new[] { mainProvider, childContainer, skinProvider })
{
c.RelativeSizeAxes = Axes.None;
c.AutoSizeAxes = Axes.None;
c.RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None;
c.AutoSizeAxes = autoSize ? Axes.Both : Axes.None;
}
outlineBox.Alpha = autoSize ? 1 : 0;
}
}
/// <summary>
/// Creates the ruleset for adding the corresponding skin transforming component.
/// </summary>
[NotNull]
protected abstract Ruleset CreateRulesetForSkinProvider();
protected sealed override Ruleset CreateRuleset() => CreateRulesetForSkinProvider();
protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value);
private class OutlineBox : CompositeDrawable
{
public OutlineBox()
{
BorderColour = Color4.IndianRed;
BorderThickness = 5;
Masking = true;
RelativeSizeAxes = Axes.Both;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = Color4.Brown,
AlwaysPresent = true
};
}
}
private class TestLegacySkin : LegacySkin
{
private readonly bool extrapolateAnimations;
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, bool extrapolateAnimations)
: base(skin, storage, audioManager, "skin.ini")
{
this.extrapolateAnimations = extrapolateAnimations;
}
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
var lookup = base.GetTexture(componentName, wrapModeS, wrapModeT);
if (lookup != null)
return lookup;
// extrapolate frames to test longer animations
if (extrapolateAnimations)
{
var match = Regex.Match(componentName, "-([0-9]*)");
if (match.Length > 0 && int.TryParse(match.Groups[1].Value, out var number) && number < 60)
return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"), wrapModeS, wrapModeT);
}
return null;
}
}
}
}