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osu-lazer/osu.Game/Rulesets/Difficulty
Samuel Cattini-Schultz 85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
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Preprocessing Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
Skills Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
Utils Fix wrong mono streak length handling in corner case 2020-09-10 20:50:26 +02:00
DifficultyAttributes.cs Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
DifficultyCalculator.cs Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
PerformanceCalculator.cs Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00