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osu-lazer/osu.Game.Rulesets.Osu/OsuRuleset.cs

176 lines
6.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Difficulty;
namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
new KeyBinding(InputKey.X, OsuAction.RightButton),
new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
yield return new OsuModNightcore();
else if (mods.HasFlag(LegacyMods.DoubleTime))
yield return new OsuModDoubleTime();
if (mods.HasFlag(LegacyMods.Autopilot))
yield return new OsuModAutopilot();
if (mods.HasFlag(LegacyMods.Autoplay))
yield return new OsuModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
yield return new OsuModEasy();
if (mods.HasFlag(LegacyMods.Flashlight))
yield return new OsuModFlashlight();
if (mods.HasFlag(LegacyMods.HalfTime))
yield return new OsuModHalfTime();
if (mods.HasFlag(LegacyMods.HardRock))
yield return new OsuModHardRock();
if (mods.HasFlag(LegacyMods.Hidden))
yield return new OsuModHidden();
if (mods.HasFlag(LegacyMods.NoFail))
yield return new OsuModNoFail();
if (mods.HasFlag(LegacyMods.Perfect))
yield return new OsuModPerfect();
if (mods.HasFlag(LegacyMods.Relax))
yield return new OsuModRelax();
if (mods.HasFlag(LegacyMods.SpunOut))
yield return new OsuModSpunOut();
if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new OsuModSuddenDeath();
if (mods.HasFlag(LegacyMods.Target))
yield return new OsuModTarget();
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new OsuModEasy(),
new OsuModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModHalfTime(),
new OsuModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new OsuModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModSuddenDeath(),
new OsuModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModNightcore(),
},
},
new OsuModHidden(),
new OsuModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new OsuModRelax(),
new OsuModAutopilot(),
new OsuModSpunOut(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModAutoplay(),
new ModCinema(),
},
},
new OsuModTarget(),
};
default:
return new Mod[] { };
}
}
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
public override string Description => "osu!";
public override string ShortName => "osu";
public override SettingsSubsection CreateSettings() => new OsuSettings();
public override int? LegacyID => 0;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
public OsuRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}