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This was especially bad due to it allocating on any and every start time change, even the first (see usage in `HitObject.ctor`). |
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.. | ||
Drawables | ||
Legacy | ||
Pooling | ||
Types | ||
BarLineGenerator.cs | ||
HitObject.cs | ||
HitObjectLifetimeEntry.cs | ||
HitObjectParser.cs | ||
IBarLine.cs | ||
PathControlPoint.cs | ||
SliderEventGenerator.cs | ||
SliderPath.cs | ||
SliderPathExtensions.cs | ||
SyntheticHitObjectEntry.cs |