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e6236ba088
Previously was relying on whether `SaveReplay` returns null, but since I've changed it to use the standard "prepare score for import" path, the button has to check for local availability after import since that path doesn't return null on fail.
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Threading.Tasks;
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using osu.Game.Scoring;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Play
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{
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public class FailOverlay : GameplayMenuOverlay
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{
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public Func<Task<ScoreInfo>> SaveReplay;
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public override string Header => "failed";
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public override string Description => "you're dead, try again?";
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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// from #10339 maybe this is a better visual effect
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Add(new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = TwoLayerButton.SIZE_EXTENDED.Y,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Spacing = new Vector2(5),
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Padding = new MarginPadding(10),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new SaveFailedScoreButton(SaveReplay)
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{
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Width = 300
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},
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}
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}
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}
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});
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}
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}
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}
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