mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:37:42 +08:00
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
public abstract class PlayerTestScene : RateAdjustedBeatmapTestScene
|
|
{
|
|
private readonly Ruleset ruleset;
|
|
|
|
protected Player Player;
|
|
|
|
protected PlayerTestScene(Ruleset ruleset)
|
|
{
|
|
this.ruleset = ruleset;
|
|
}
|
|
|
|
protected OsuConfigManager LocalConfig;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage));
|
|
LocalConfig.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
|
|
}
|
|
|
|
[SetUpSteps]
|
|
public virtual void SetUpSteps()
|
|
{
|
|
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
|
|
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
|
}
|
|
|
|
protected virtual bool AllowFail => false;
|
|
|
|
protected virtual bool Autoplay => false;
|
|
|
|
private void loadPlayer()
|
|
{
|
|
var beatmap = CreateBeatmap(ruleset.RulesetInfo);
|
|
|
|
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
|
|
|
if (!AllowFail)
|
|
{
|
|
var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
|
|
if (noFailMod != null)
|
|
Mods.Value = new[] { noFailMod };
|
|
}
|
|
|
|
if (Autoplay)
|
|
{
|
|
var mod = ruleset.GetAutoplayMod();
|
|
if (mod != null)
|
|
Mods.Value = Mods.Value.Concat(mod.Yield()).ToArray();
|
|
}
|
|
|
|
Player = CreatePlayer(ruleset);
|
|
LoadScreen(Player);
|
|
}
|
|
|
|
protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
|
|
}
|
|
}
|