mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 15:42:54 +08:00
74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
public class PausableSkinnableSound : SkinnableSound
|
|
{
|
|
protected bool RequestedPlaying { get; private set; }
|
|
|
|
public PausableSkinnableSound(ISampleInfo hitSamples)
|
|
: base(hitSamples)
|
|
{
|
|
}
|
|
|
|
public PausableSkinnableSound(IEnumerable<ISampleInfo> hitSamples)
|
|
: base(hitSamples)
|
|
{
|
|
}
|
|
|
|
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
|
|
{
|
|
// if in a gameplay context, pause sample playback when gameplay is paused.
|
|
if (samplePlaybackDisabler != null)
|
|
{
|
|
samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
|
|
samplePlaybackDisabled.BindValueChanged(disabled =>
|
|
{
|
|
if (!RequestedPlaying) return;
|
|
|
|
// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
|
|
if (!Looping) return;
|
|
|
|
if (disabled.NewValue)
|
|
base.Stop();
|
|
else
|
|
{
|
|
// schedule so we don't start playing a sample which is no longer alive.
|
|
Schedule(() =>
|
|
{
|
|
if (RequestedPlaying)
|
|
base.Play();
|
|
});
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
public override void Play()
|
|
{
|
|
RequestedPlaying = true;
|
|
|
|
if (samplePlaybackDisabled.Value)
|
|
return;
|
|
|
|
base.Play();
|
|
}
|
|
|
|
public override void Stop()
|
|
{
|
|
RequestedPlaying = false;
|
|
base.Stop();
|
|
}
|
|
}
|
|
}
|