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mirror of https://github.com/ppy/osu.git synced 2025-01-22 07:52:56 +08:00
osu-lazer/osu.Game/GameModes/Play
Adonais Romero González 84dcb63ad2 Changed ComboCounter format...
...to improve value management.
2016-10-15 18:06:31 -05:00
..
Catch Changed ComboCounter format... 2016-10-15 18:06:31 -05:00
Mania Changed ComboCounter format... 2016-10-15 18:06:31 -05:00
Osu Changed ComboCounter format... 2016-10-15 18:06:31 -05:00
Taiko Changed ComboCounter format... 2016-10-15 18:06:31 -05:00
ComboCounter.cs Changed ComboCounter format... 2016-10-15 18:06:31 -05:00
ComboResultCounter.cs More refactoring 2016-10-15 15:16:02 -05:00
HitRenderer.cs Move implementation of HitRender.Converter to base class using an abstract Converter property. 2016-10-13 21:14:18 +08:00
ModSelect.cs Make sure intro can't be exited unless the main menu has displayed once. 2016-10-08 15:54:06 +09:00
Player.cs Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Playfield.cs Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
PlayMode.cs Add osu! prefix to mode descriptions. 2016-10-04 19:40:56 +09:00
PlaySongSelect.cs Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Results.cs Make sure intro can't be exited unless the main menu has displayed once. 2016-10-08 15:54:06 +09:00