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osu-lazer/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs
2021-09-30 17:00:24 +09:00

109 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class DefaultPerformancePointsCounter : RollingCounter<int>, ISkinnableDrawable
{
public bool UsesFixedAnchor { get; set; }
[Resolved]
private ScoreProcessor scoreProcessor { get; set; }
[Resolved]
private Player player { get; set; }
private DifficultyCalculator.TimedDifficultyAttributes[] timedAttributes;
private Ruleset gameplayRuleset;
public DefaultPerformancePointsCounter()
{
Current.Value = DisplayedCount = 0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
gameplayRuleset = player.GameplayRuleset;
timedAttributes = gameplayRuleset.CreateDifficultyCalculator(new GameplayWorkingBeatmap(player.GameplayBeatmap)).CalculateTimed(player.Mods.Value.ToArray()).ToArray();
}
protected override void LoadComplete()
{
base.LoadComplete();
scoreProcessor.NewJudgement += onNewJudgement;
}
private void onNewJudgement(JudgementResult judgement)
{
var attribIndex = Array.BinarySearch(timedAttributes, 0, timedAttributes.Length, new DifficultyCalculator.TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
if (attribIndex < 0)
attribIndex = ~attribIndex - 1;
attribIndex = Math.Clamp(attribIndex, 0, timedAttributes.Length - 1);
var ppProcessor = gameplayRuleset.CreatePerformanceCalculator(timedAttributes[attribIndex].Attributes, player.Score.ScoreInfo);
Current.Value = (int)(ppProcessor?.Calculate() ?? 0);
}
protected override LocalisableString FormatCount(int count) => $@"{count}pp";
protected override OsuSpriteText CreateSpriteText()
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f));
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (scoreProcessor != null)
scoreProcessor.NewJudgement -= onNewJudgement;
}
private class GameplayWorkingBeatmap : WorkingBeatmap
{
private readonly GameplayBeatmap gameplayBeatmap;
public GameplayWorkingBeatmap(GameplayBeatmap gameplayBeatmap)
: base(gameplayBeatmap.BeatmapInfo, null)
{
this.gameplayBeatmap = gameplayBeatmap;
}
public override IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
=> gameplayBeatmap;
protected override IBeatmap GetBeatmap() => gameplayBeatmap;
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected internal override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}
}