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osu-lazer/osu.Game/Graphics/UserInterface/TernaryState.cs
2019-11-12 10:21:06 +09:00

28 lines
797 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// An on/off state with an extra indeterminate state.
/// </summary>
public enum TernaryState
{
/// <summary>
/// The current state is false.
/// </summary>
False,
/// <summary>
/// The current state is a combination of <see cref="False"/> and <see cref="True"/>.
/// The state becomes <see cref="True"/> if the <see cref="TernaryStateMenuItem"/> is pressed.
/// </summary>
Indeterminate,
/// <summary>
/// The current state is true.
/// </summary>
True
}
}