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osu-lazer/osu.Game/Graphics/UserInterface/LoadingButton.cs
2019-10-24 17:49:34 +03:00

86 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public abstract class LoadingButton : OsuHoverContainer
{
private bool isLoading;
public bool IsLoading
{
get => isLoading;
set
{
isLoading = value;
Enabled.Value = !isLoading;
if (value)
{
loading.Show();
OnLoadStarted();
}
else
{
loading.Hide();
OnLoadFinished();
}
}
}
public Vector2 LoadingAnimationSize
{
get => loading.Size;
set => loading.Size = value;
}
private readonly LoadingAnimation loading;
protected LoadingButton()
{
AddRange(new[]
{
CreateContent(),
loading = new LoadingAnimation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(12)
}
});
}
protected override bool OnClick(ClickEvent e)
{
if (!Enabled.Value)
return false;
try
{
return base.OnClick(e);
}
finally
{
// run afterwards as this will disable this button.
IsLoading = true;
}
}
protected virtual void OnLoadStarted()
{
}
protected virtual void OnLoadFinished()
{
}
protected abstract Drawable CreateContent();
}
}