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mirror of https://github.com/ppy/osu.git synced 2024-09-22 16:07:25 +08:00
osu-lazer/osu.Game/Screens
2020-09-03 13:34:22 +09:00
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Backgrounds Change background path with resource change 2020-07-03 11:36:03 +02:00
Edit Merge branch 'master' into beatmap-track-rework 2020-09-02 15:24:46 +09:00
Menu Merge branch 'master' into game-overlay-activation-mode 2020-09-03 13:34:22 +09:00
Multi Use beatmap directly in ReadyButton 2020-08-24 13:02:39 +09:00
Play Merge branch 'master' into game-overlay-activation-mode 2020-09-03 13:34:22 +09:00
Ranking Exclude misses and empty window hits from UR calculation 2020-08-31 14:29:37 +02:00
Select Merge branch 'master' into beatmap-track-rework 2020-09-01 16:06:38 +09:00
BackgroundScreen.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IOsuScreen.cs Expose an immutable bindable in interface. 2020-09-02 19:55:46 +02:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Fix and add XMLDoc 2020-09-02 20:55:26 +02:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00