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53 lines
2.1 KiB
C#
53 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm.Data;
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using osu.Game.Rulesets.Taiko.Difficulty.Utils;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
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{
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public static class TaikoRhythmDifficultyPreprocessor
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{
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public static void ProcessAndAssign(List<TaikoDifficultyHitObject> hitObjects)
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{
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var rhythmGroups = createSameRhythmGroupedHitObjects(hitObjects);
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foreach (var rhythmGroup in rhythmGroups)
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{
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foreach (var hitObject in rhythmGroup.HitObjects)
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hitObject.RhythmData.SameRhythmGroupedHitObjects = rhythmGroup;
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}
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var patternGroups = createSamePatternGroupedHitObjects(rhythmGroups);
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foreach (var patternGroup in patternGroups)
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{
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foreach (var hitObject in patternGroup.AllHitObjects)
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hitObject.RhythmData.SamePatternsGroupedHitObjects = patternGroup;
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}
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}
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private static List<SameRhythmHitObjectGrouping> createSameRhythmGroupedHitObjects(List<TaikoDifficultyHitObject> hitObjects)
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{
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var rhythmGroups = new List<SameRhythmHitObjectGrouping>();
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foreach (var grouped in IntervalGroupingUtils.GroupByInterval(hitObjects))
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rhythmGroups.Add(new SameRhythmHitObjectGrouping(rhythmGroups.LastOrDefault(), grouped));
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return rhythmGroups;
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}
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private static List<SamePatternsGroupedHitObjects> createSamePatternGroupedHitObjects(List<SameRhythmHitObjectGrouping> rhythmGroups)
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{
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var patternGroups = new List<SamePatternsGroupedHitObjects>();
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foreach (var grouped in IntervalGroupingUtils.GroupByInterval(rhythmGroups))
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patternGroups.Add(new SamePatternsGroupedHitObjects(patternGroups.LastOrDefault(), grouped));
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return patternGroups;
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}
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}
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}
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