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osu-lazer/osu.Game/Screens/Play/KeyCounterMouse.cs
2017-01-27 21:57:22 +09:00

34 lines
1.0 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Screens.Play
{
public class KeyCounterMouse : KeyCounter
{
public MouseButton Button { get; }
public KeyCounterMouse(string name, MouseButton button) : base(name)
{
Button = button;
}
public override bool Contains(Vector2 screenSpacePos) => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (args.Button == this.Button) IsLit = true;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (args.Button == this.Button) IsLit = false;
return base.OnMouseUp(state, args);
}
}
}