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osu-lazer/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs
2020-05-29 16:45:47 +09:00

31 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoHitObjectComposer : HitObjectComposer<TaikoHitObject>
{
public TaikoHitObjectComposer(TaikoRuleset ruleset)
: base(ruleset)
{
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new HitCompositionTool(),
new DrumRollCompositionTool(),
new SwellCompositionTool()
};
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
=> new TaikoBlueprintContainer(hitObjects);
}
}