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1ed7e4b075
Closes https://github.com/ppy/osu/issues/28916. The previous behaviour *may* have been intended, but it was honestly quite baffling. This seems like a saner variant.
53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public partial class NodeSamplePointPiece : SamplePointPiece
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{
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public readonly int NodeIndex;
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public NodeSamplePointPiece(HitObject hitObject, int nodeIndex)
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: base(hitObject)
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{
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if (hitObject is not IHasRepeats)
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throw new System.ArgumentException($"HitObject must implement {nameof(IHasRepeats)}", nameof(hitObject));
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NodeIndex = nodeIndex;
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}
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protected override IList<HitSampleInfo> GetSamples()
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{
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var hasRepeats = (IHasRepeats)HitObject;
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return NodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[NodeIndex] : HitObject.Samples;
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}
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public override Popover GetPopover() => new NodeSampleEditPopover(HitObject, NodeIndex);
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public partial class NodeSampleEditPopover : SampleEditPopover
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{
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private readonly int nodeIndex;
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protected override IEnumerable<(HitObject hitObject, IList<HitSampleInfo> samples)> GetRelevantSamples(HitObject[] hitObjects)
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{
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if (hitObjects.Length > 1 || hitObjects[0] is not IHasRepeats hasRepeats)
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return base.GetRelevantSamples(hitObjects);
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return [(hitObjects[0], nodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[nodeIndex] : hitObjects[0].Samples)];
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}
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public NodeSampleEditPopover(HitObject hitObject, int nodeIndex)
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: base(hitObject)
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{
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this.nodeIndex = nodeIndex;
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}
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}
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}
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}
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