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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs
2024-01-20 01:46:15 +03:00

43 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public partial class TestSceneInputDrum : TaikoSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
var playfield = new TaikoPlayfield();
var beatmap = CreateWorkingBeatmap(new TaikoRuleset().RulesetInfo).GetPlayableBeatmap(new TaikoRuleset().RulesetInfo);
foreach (var h in beatmap.HitObjects)
playfield.Add(h);
SetContents(_ => new TaikoInputManager(new TaikoRuleset().RulesetInfo)
{
RelativeSizeAxes = Axes.Both,
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(180f, 200f),
Child = new InputDrum
{
RelativeSizeAxes = Axes.Both,
}
}
});
}
}
}