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osu-lazer/osu.Game.Tests/Editing/TestSceneHitObjectContainerEventBuffer.cs
2021-05-19 13:36:39 +09:00

176 lines
5.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Editing
{
[HeadlessTest]
public class TestSceneHitObjectContainerEventBuffer : OsuTestScene
{
private readonly TestHitObject testObj = new TestHitObject();
private TestPlayfield playfield1;
private TestPlayfield playfield2;
private TestDrawable intermediateDrawable;
private HitObjectUsageEventBuffer eventBuffer;
private HitObject beganUsage;
private HitObject finishedUsage;
private HitObject transferredUsage;
[SetUp]
public void Setup() => Schedule(() =>
{
reset();
if (eventBuffer != null)
{
eventBuffer.HitObjectUsageBegan -= onHitObjectUsageBegan;
eventBuffer.HitObjectUsageFinished -= onHitObjectUsageFinished;
eventBuffer.HitObjectUsageTransferred -= onHitObjectUsageTransferred;
}
var topPlayfield = new TestPlayfield();
topPlayfield.AddNested(playfield1 = new TestPlayfield());
topPlayfield.AddNested(playfield2 = new TestPlayfield());
eventBuffer = new HitObjectUsageEventBuffer(topPlayfield);
eventBuffer.HitObjectUsageBegan += onHitObjectUsageBegan;
eventBuffer.HitObjectUsageFinished += onHitObjectUsageFinished;
eventBuffer.HitObjectUsageTransferred += onHitObjectUsageTransferred;
Children = new Drawable[]
{
topPlayfield,
intermediateDrawable = new TestDrawable(),
};
});
private void onHitObjectUsageBegan(HitObject obj) => beganUsage = obj;
private void onHitObjectUsageFinished(HitObject obj) => finishedUsage = obj;
private void onHitObjectUsageTransferred(HitObject obj, DrawableHitObject drawableObj) => transferredUsage = obj;
[Test]
public void TestUsageBeganAfterAdd()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addCheckStep(began: true);
}
[Test]
public void TestUsageFinishedAfterRemove()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addResetStep();
AddStep("remove hitobject", () => playfield1.Remove(testObj));
addCheckStep(finished: true);
}
[Test]
public void TestUsageTransferredWhenMovedBetweenPlayfields()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addResetStep();
AddStep("transfer hitobject to other playfield", () =>
{
playfield1.Remove(testObj);
playfield2.Add(testObj);
});
addCheckStep(transferred: true);
}
[Test]
public void TestRemoveImmediatelyAfterUsageBegan()
{
AddStep("add hitobject and schedule removal", () =>
{
playfield1.Add(testObj);
intermediateDrawable.Schedule(() => playfield1.Remove(testObj));
});
addCheckStep(began: true, finished: true);
}
[Test]
public void TestRemoveImmediatelyAfterTransferred()
{
AddStep("add hitobject", () => playfield1.Add(testObj));
addResetStep();
AddStep("transfer hitobject to other playfield and schedule removal", () =>
{
playfield1.Remove(testObj);
playfield2.Add(testObj);
intermediateDrawable.Schedule(() => playfield2.Remove(testObj));
});
addCheckStep(transferred: true, finished: true);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
eventBuffer.Update();
}
private void addResetStep() => AddStep("reset", reset);
private void reset()
{
beganUsage = null;
finishedUsage = null;
transferredUsage = null;
}
private void addCheckStep(bool began = false, bool finished = false, bool transferred = false)
=> AddAssert($"began = {began}, finished = {finished}, transferred = {transferred}",
() => (beganUsage == testObj) == began && (finishedUsage == testObj) == finished && (transferredUsage == testObj) == transferred);
private class TestPlayfield : Playfield
{
public TestPlayfield()
{
RegisterPool<TestHitObject, TestDrawableHitObject>(1);
}
public new void AddNested(Playfield playfield)
{
AddInternal(playfield);
base.AddNested(playfield);
}
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject)
{
var entry = base.CreateLifetimeEntry(hitObject);
entry.KeepAlive = true;
return entry;
}
}
private class TestHitObject : HitObject
{
public override string ToString() => "TestHitObject";
}
private class TestDrawableHitObject : DrawableHitObject
{
}
private class TestDrawable : Drawable
{
public new void Schedule(Action action) => base.Schedule(action);
}
}
}