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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingCardSizeTabControl.cs
2022-06-17 16:37:17 +09:00

58 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBeatmapListingCardSizeTabControl : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly Bindable<BeatmapCardSize> cardSize = new Bindable<BeatmapCardSize>();
private SpriteText cardSizeText;
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
cardSizeText = new OsuSpriteText
{
Font = OsuFont.Default.With(size: 24)
},
new BeatmapListingCardSizeTabControl
{
Current = cardSize,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
cardSize.BindValueChanged(size => cardSizeText.Text = $"Current size: {size.NewValue}", true);
}
}
}