mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 00:22:57 +08:00
306 lines
13 KiB
C#
306 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public class TestSceneComposerSelection : EditorTestScene
|
|
{
|
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
|
|
|
private ComposeBlueprintContainer blueprintContainer
|
|
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
|
|
|
private ContextMenuContainer contextMenuContainer
|
|
=> Editor.ChildrenOfType<ContextMenuContainer>().First();
|
|
|
|
private void moveMouseToObject(Func<HitObject> targetFunc)
|
|
{
|
|
AddStep("move mouse to object", () =>
|
|
{
|
|
var pos = blueprintContainer.SelectionBlueprints
|
|
.First(s => s.Item == targetFunc())
|
|
.ChildrenOfType<HitCirclePiece>()
|
|
.First().ScreenSpaceDrawQuad.Centre;
|
|
|
|
InputManager.MoveMouseTo(pos);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSelectAndShowContextMenu()
|
|
{
|
|
var addedObject = new HitCircle { StartTime = 100, Position = new Vector2(100, 100) };
|
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
moveMouseToObject(() => addedObject);
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
|
|
AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
|
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSelectAndShowContextMenuOutsideBounds()
|
|
{
|
|
var addedObject = new HitCircle { StartTime = 100, Position = OsuPlayfield.BASE_SIZE };
|
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
AddStep("descale blueprint container", () => this.ChildrenOfType<HitObjectComposer>().Single().Scale = new Vector2(0.5f));
|
|
AddStep("move mouse to bottom-right", () => InputManager.MoveMouseTo(blueprintContainer.ToScreenSpace(blueprintContainer.LayoutRectangle.BottomRight + new Vector2(10))));
|
|
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
|
|
AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
|
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
|
|
}
|
|
|
|
[Test]
|
|
public void TestNudgeSelection()
|
|
{
|
|
HitCircle[] addedObjects = null;
|
|
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
|
{
|
|
new HitCircle { StartTime = 100 },
|
|
new HitCircle { StartTime = 200, Position = new Vector2(100) },
|
|
new HitCircle { StartTime = 300, Position = new Vector2(200) },
|
|
new HitCircle { StartTime = 400, Position = new Vector2(300) },
|
|
}));
|
|
|
|
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
|
|
|
|
AddStep("nudge forwards", () => InputManager.Key(Key.K));
|
|
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
|
|
|
|
AddStep("nudge backwards", () => InputManager.Key(Key.J));
|
|
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasicSelect()
|
|
{
|
|
var addedObject = new HitCircle { StartTime = 100 };
|
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
moveMouseToObject(() => addedObject);
|
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
|
|
|
var addedObject2 = new HitCircle
|
|
{
|
|
StartTime = 100,
|
|
Position = new Vector2(100),
|
|
};
|
|
|
|
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
|
|
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
|
|
|
moveMouseToObject(() => addedObject2);
|
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMultiSelect()
|
|
{
|
|
var addedObjects = new[]
|
|
{
|
|
new HitCircle { StartTime = 100 },
|
|
new HitCircle { StartTime = 200, Position = new Vector2(100) },
|
|
new HitCircle { StartTime = 300, Position = new Vector2(200) },
|
|
new HitCircle { StartTime = 400, Position = new Vector2(300) },
|
|
};
|
|
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
|
|
|
|
moveMouseToObject(() => addedObjects[0]);
|
|
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
|
|
|
|
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
|
|
|
|
moveMouseToObject(() => addedObjects[1]);
|
|
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
|
|
|
moveMouseToObject(() => addedObjects[2]);
|
|
AddStep("click third", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
|
|
|
|
moveMouseToObject(() => addedObjects[1]);
|
|
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
|
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
|
}
|
|
|
|
[TestCase(false)]
|
|
[TestCase(true)]
|
|
public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
|
|
{
|
|
HitCircle[] addedObjects = null;
|
|
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
|
|
{
|
|
new HitCircle { StartTime = 100 },
|
|
new HitCircle { StartTime = 200, Position = new Vector2(100) },
|
|
new HitCircle { StartTime = 300, Position = new Vector2(200) },
|
|
new HitCircle { StartTime = 400, Position = new Vector2(300) },
|
|
}));
|
|
|
|
moveMouseToObject(() => addedObjects[0]);
|
|
AddStep("click first", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
|
|
|
|
moveMouseToObject(() => addedObjects[1]);
|
|
|
|
if (alreadySelectedBeforeDrag)
|
|
AddStep("click second", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left));
|
|
|
|
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
|
|
|
|
AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
|
|
|
|
AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50));
|
|
|
|
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
|
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasicDeselect()
|
|
{
|
|
var addedObject = new HitCircle { StartTime = 100 };
|
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
moveMouseToObject(() => addedObject);
|
|
AddStep("left click", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
|
|
|
|
AddStep("click away", () =>
|
|
{
|
|
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestQuickDeleteRemovesObjectInPlacement()
|
|
{
|
|
var addedObject = new HitCircle
|
|
{
|
|
StartTime = 0,
|
|
Position = OsuPlayfield.BASE_SIZE * 0.5f
|
|
};
|
|
|
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2));
|
|
|
|
moveMouseToObject(() => addedObject);
|
|
|
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
|
|
|
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestQuickDeleteRemovesObjectInSelection()
|
|
{
|
|
var addedObject = new HitCircle
|
|
{
|
|
StartTime = 0,
|
|
Position = OsuPlayfield.BASE_SIZE * 0.5f
|
|
};
|
|
|
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
|
|
|
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
|
|
|
|
moveMouseToObject(() => addedObject);
|
|
|
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
|
|
|
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestQuickDeleteRemovesSliderControlPoint()
|
|
{
|
|
Slider slider = null;
|
|
|
|
PathControlPoint[] points =
|
|
{
|
|
new PathControlPoint(),
|
|
new PathControlPoint(new Vector2(50, 0)),
|
|
new PathControlPoint(new Vector2(100, 0))
|
|
};
|
|
|
|
AddStep("add slider", () =>
|
|
{
|
|
slider = new Slider
|
|
{
|
|
StartTime = 1000,
|
|
Path = new SliderPath(points)
|
|
};
|
|
|
|
EditorBeatmap.Add(slider);
|
|
});
|
|
|
|
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
|
|
|
AddStep("move mouse to controlpoint", () =>
|
|
{
|
|
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
|
InputManager.MoveMouseTo(pos);
|
|
});
|
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
|
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
|
|
|
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
|
|
|
// second click should nuke the object completely.
|
|
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
|
|
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
|
}
|
|
}
|
|
}
|