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osu-lazer/osu.Game/Rulesets/Objects/CurvedHitObject.cs
2017-04-18 16:05:58 +09:00

50 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Objects
{
public class CurvedHitObject : HitObject, IHasCurve
{
public SliderCurve Curve { get; } = new SliderCurve();
public int RepeatCount { get; set; } = 1;
public double EndTime => 0;
public double Duration => 0;
public List<Vector2> ControlPoints
{
get { return Curve.ControlPoints; }
set { Curve.ControlPoints = value; }
}
public CurveType CurveType
{
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
public double Distance
{
get { return Curve.Distance; }
set { Curve.Distance = value; }
}
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
public double ProgressAt(double progress)
{
var p = progress * RepeatCount % 1;
if (RepeatAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
}
}