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osu-lazer/osu.Game/Rulesets/Scoring/HitEvent.cs
2020-06-19 19:58:35 +09:00

49 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Scoring
{
public readonly struct HitEvent
{
/// <summary>
/// The time offset from the end of <see cref="HitObject"/> at which the event occurred.
/// </summary>
public readonly double TimeOffset;
/// <summary>
/// The hit result.
/// </summary>
public readonly HitResult Result;
/// <summary>
/// The <see cref="HitObject"/> on which the result occurred.
/// </summary>
public readonly HitObject HitObject;
/// <summary>
/// The <see cref="HitObject"/> occurring prior to <see cref="HitObject"/>.
/// </summary>
[CanBeNull]
public readonly HitObject LastHitObject;
/// <summary>
/// The player's position offset, if available, at the time of the event.
/// </summary>
[CanBeNull]
public readonly Vector2? PositionOffset;
public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? positionOffset)
{
TimeOffset = timeOffset;
Result = result;
HitObject = hitObject;
LastHitObject = lastHitObject;
PositionOffset = positionOffset;
}
}
}