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osu-lazer/osu.Game/Screens/Multi/Match/Components/Info.cs

157 lines
5.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Screens.Multi.Match.Components
{
public class Info : Container
{
public Action OnStart;
private readonly OsuSpriteText availabilityStatus;
private OsuColour colours;
public readonly Bindable<string> Name = new Bindable<string>();
public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
public readonly Bindable<GameType> Type = new Bindable<GameType>();
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
public Info()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
ReadyButton readyButton;
ViewBeatmapButton viewBeatmapButton;
BeatmapTypeInfo beatmapTypeInfo;
OsuSpriteText name;
ModDisplay modDisplay;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Padding = new MarginPadding { Vertical = 20 },
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
name = new OsuSpriteText { TextSize = 30 },
availabilityStatus = new OsuSpriteText { TextSize = 14 },
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
beatmapTypeInfo = new BeatmapTypeInfo(),
modDisplay = new ModDisplay
{
Scale = new Vector2(0.75f),
DisplayUnrankedText = false
},
}
}
},
},
new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.X,
Height = 70,
Spacing = new Vector2(10, 0),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
viewBeatmapButton = new ViewBeatmapButton(),
readyButton = new ReadyButton
{
Action = () => OnStart?.Invoke()
}
}
}
},
},
};
beatmapTypeInfo.Beatmap.BindTo(Beatmap);
beatmapTypeInfo.Type.BindTo(Type);
modDisplay.Current.BindTo(Mods);
viewBeatmapButton.Beatmap.BindTo(Beatmap);
readyButton.Beatmap.BindTo(Beatmap);
Availability.BindValueChanged(_ => updateAvailabilityStatus());
Status.BindValueChanged(_ => updateAvailabilityStatus());
Name.BindValueChanged(n => name.Text = n);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAvailabilityStatus();
}
private void updateAvailabilityStatus()
{
if (!IsLoaded)
return;
if (Status.Value != null)
{
availabilityStatus.FadeColour(Status.Value.GetAppropriateColour(colours), 100);
availabilityStatus.Text = $"{Availability.Value.GetDescription()}, {Status.Value.Message}";
}
}
}
}