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osu-lazer/osu.Game/Screens/Select/BeatmapDetailArea.cs

81 lines
2.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.Select
{
public class BeatmapDetailArea : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public readonly BeatmapDetails Details;
public readonly Leaderboard Leaderboard;
private WorkingBeatmap beatmap;
public WorkingBeatmap Beatmap
{
get
{
return beatmap;
}
set
{
beatmap = value;
Leaderboard.Beatmap = beatmap?.BeatmapInfo;
Details.Beatmap = beatmap?.Beatmap.BeatmapInfo;
}
}
public BeatmapDetailArea()
{
AddInternal(new Drawable[]
{
new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
OnFilter = (tab, mods) =>
{
switch (tab)
{
case BeatmapDetailTab.Details:
Details.Show();
Leaderboard.Hide();
break;
default:
Details.Hide();
Leaderboard.Show();
break;
}
},
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
},
});
Add(new Drawable[]
{
Details = new BeatmapDetails
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(5),
Alpha = 0,
},
Leaderboard = new Leaderboard
{
RelativeSizeAxes = Axes.Both,
}
});
}
}
}