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204 lines
8.2 KiB
C#
204 lines
8.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneHitObjectComposer : EditorClockTestScene
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{
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private OsuHitObjectComposer hitObjectComposer;
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private EditorBeatmapContainer editorBeatmapContainer;
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private EditorBeatmap editorBeatmap => editorBeatmapContainer.EditorBeatmap;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create beatmap", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo
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},
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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Position = new Vector2(256, 192), Scale = 0.5f
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},
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new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f },
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new Slider
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{
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Position = new Vector2(128, 256),
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(216, 0),
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}),
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Scale = 0.5f,
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}
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},
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});
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});
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AddStep("Create composer", () =>
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{
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Child = editorBeatmapContainer = new EditorBeatmapContainer(Beatmap.Value)
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{
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Child = hitObjectComposer = new OsuHitObjectComposer(new OsuRuleset())
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{
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// force the composer to fully overlap the playfield area by setting a 4:3 aspect ratio.
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FillMode = FillMode.Fit,
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FillAspectRatio = 4 / 3f
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}
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};
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});
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}
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[Test]
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public void TestPlacementOnlyWorksWithTiming()
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{
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AddStep("clear all control points", () => editorBeatmap.ControlPointInfo.Clear());
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AddAssert("Tool is selection", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is SelectTool);
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AddAssert("Hitcircle button not clickable", () => !hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
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AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddAssert("Hitcircle button is clickable", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
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AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").TriggerClick());
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AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is HitCircleCompositionTool);
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}
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[Test]
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public void TestPlacementFailsWhenClickingButton()
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{
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AddStep("clear all control points and hitobjects", () =>
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{
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.Clear();
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});
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AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").TriggerClick());
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AddStep("move mouse to overlapping toggle button", () =>
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{
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var playfield = hitObjectComposer.Playfield.ScreenSpaceDrawQuad;
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var button = hitObjectComposer
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.ChildrenOfType<ExpandingToolboxContainer>().First()
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.ChildrenOfType<DrawableTernaryButton>().First(b => playfield.Contains(b.ScreenSpaceDrawQuad.Centre));
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InputManager.MoveMouseTo(button);
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});
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AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
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AddStep("attempt place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
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}
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[Test]
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public void TestPlacementWithinToolboxScrollArea()
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{
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AddStep("clear all control points and hitobjects", () =>
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{
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.Clear();
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});
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AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").TriggerClick());
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AddStep("move mouse to scroll area", () =>
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{
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// Specifically wanting to test the area of overlap between the left expanding toolbox container
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// and the playfield/composer.
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var scrollArea = hitObjectComposer.ChildrenOfType<ExpandingToolboxContainer>().First().ScreenSpaceDrawQuad;
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var playfield = hitObjectComposer.Playfield.ScreenSpaceDrawQuad;
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InputManager.MoveMouseTo(new Vector2(scrollArea.TopLeft.X + 1, playfield.Centre.Y));
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});
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AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
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}
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[Test]
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public void TestDistanceSpacingHotkeys()
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{
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double originalSpacing = 0;
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AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.BeatmapInfo.DistanceSpacing);
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AddStep("hold ctrl", () => InputManager.PressKey(Key.LControl));
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AddStep("hold alt", () => InputManager.PressKey(Key.LAlt));
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AddStep("scroll mouse 5 steps", () => InputManager.ScrollVerticalBy(5));
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AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
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AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt));
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AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl));
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}
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public class EditorBeatmapContainer : Container
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{
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private readonly IWorkingBeatmap working;
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public EditorBeatmap EditorBeatmap { get; private set; }
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public EditorBeatmapContainer(IWorkingBeatmap working)
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{
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this.working = working;
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RelativeSizeAxes = Axes.Both;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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EditorBeatmap = new EditorBeatmap(working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
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dependencies.CacheAs(EditorBeatmap);
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dependencies.CacheAs<IBeatSnapProvider>(EditorBeatmap);
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return dependencies;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(EditorBeatmap);
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}
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}
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}
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}
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