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osu-lazer/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs
2019-01-24 17:43:03 +09:00

216 lines
8.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Multi.Lounge.Components
{
public class DrawableRoom : OsuClickableContainer, IStateful<SelectionState>, IFilterable
{
public const float SELECTION_BORDER_WIDTH = 4;
private const float corner_radius = 5;
private const float transition_duration = 60;
private const float content_padding = 10;
private const float height = 110;
private const float side_strip_width = 5;
private const float cover_width = 145;
public event Action<SelectionState> StateChanged;
private readonly RoomBindings bindings = new RoomBindings();
private readonly Box selectionBox;
private UpdateableBeatmapBackgroundSprite background;
private BeatmapTitle beatmapTitle;
private ModeTypeInfo modeTypeInfo;
[Resolved]
private BeatmapManager beatmaps { get; set; }
public readonly Room Room;
private SelectionState state;
public SelectionState State
{
get { return state; }
set
{
if (value == state) return;
state = value;
if (state == SelectionState.Selected)
selectionBox.FadeIn(transition_duration);
else
selectionBox.FadeOut(transition_duration);
StateChanged?.Invoke(State);
}
}
public IEnumerable<string> FilterTerms => new[] { Room.Name.Value };
private bool matchingFilter;
public bool MatchingFilter
{
get { return matchingFilter; }
set
{
matchingFilter = value;
this.FadeTo(MatchingFilter ? 1 : 0, 200);
}
}
public DrawableRoom(Room room)
{
Room = room;
bindings.Room = room;
RelativeSizeAxes = Axes.X;
Height = height + SELECTION_BORDER_WIDTH * 2;
CornerRadius = corner_radius + SELECTION_BORDER_WIDTH / 2;
Masking = true;
// create selectionBox here so State can be set before being loaded
selectionBox = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Box sideStrip;
ParticipantInfo participantInfo;
OsuSpriteText name;
Children = new Drawable[]
{
selectionBox,
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(SELECTION_BORDER_WIDTH),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = corner_radius,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"212121"),
},
sideStrip = new Box
{
RelativeSizeAxes = Axes.Y,
Width = side_strip_width,
},
new Container
{
RelativeSizeAxes = Axes.Y,
Width = cover_width,
Masking = true,
Margin = new MarginPadding { Left = side_strip_width },
Child = background = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both }
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Vertical = content_padding,
Left = side_strip_width + cover_width + content_padding,
Right = content_padding,
},
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5f),
Children = new Drawable[]
{
name = new OsuSpriteText { TextSize = 18 },
participantInfo = new ParticipantInfo(),
},
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
new RoomStatusInfo(Room),
beatmapTitle = new BeatmapTitle { TextSize = 14 },
},
},
modeTypeInfo = new ModeTypeInfo
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
},
},
},
},
},
};
background.Beatmap.BindTo(bindings.CurrentBeatmap);
modeTypeInfo.Beatmap.BindTo(bindings.CurrentBeatmap);
modeTypeInfo.Ruleset.BindTo(bindings.CurrentRuleset);
modeTypeInfo.Type.BindTo(bindings.Type);
beatmapTitle.Beatmap.BindTo(bindings.CurrentBeatmap);
participantInfo.Host.BindTo(bindings.Host);
participantInfo.Participants.BindTo(bindings.Participants);
participantInfo.ParticipantCount.BindTo(bindings.ParticipantCount);
bindings.Name.BindValueChanged(n => name.Text = n, true);
bindings.Status.BindValueChanged(s =>
{
foreach (Drawable d in new Drawable[] { selectionBox, sideStrip })
d.FadeColour(s.GetAppropriateColour(colours), transition_duration);
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(transition_duration);
}
}
}