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osu-lazer/osu.Game/Overlays/Options/Sections/Graphics/DetailOptions.cs
Dean Herbert d05b544d0d
Merge branch 'master' into audio-device-selection
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs
2017-02-09 16:21:28 +09:00

68 lines
2.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Graphics
{
public class DetailOptions : OptionsSubsection
{
protected override string Header => "Detail Settings";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new OsuCheckbox
{
LabelText = "Snaking in sliders",
Bindable = config.GetBindable<bool>(OsuConfig.SnakingInSliders)
},
new OsuCheckbox
{
LabelText = "Snaking out sliders",
Bindable = config.GetBindable<bool>(OsuConfig.SnakingOutSliders)
},
new OsuCheckbox
{
LabelText = "Background video",
Bindable = config.GetBindable<bool>(OsuConfig.Video)
},
new OsuCheckbox
{
LabelText = "Storyboards",
Bindable = config.GetBindable<bool>(OsuConfig.ShowStoryboard)
},
new OsuCheckbox
{
LabelText = "Combo bursts",
Bindable = config.GetBindable<bool>(OsuConfig.ComboBurst)
},
new OsuCheckbox
{
LabelText = "Hit lighting",
Bindable = config.GetBindable<bool>(OsuConfig.HitLighting)
},
new OsuCheckbox
{
LabelText = "Shaders",
Bindable = config.GetBindable<bool>(OsuConfig.Bloom)
},
new OsuCheckbox
{
LabelText = "Softening filter",
Bindable = config.GetBindable<bool>(OsuConfig.BloomSoftening)
},
new OptionEnumDropDown<ScreenshotFormat>
{
LabelText = "Screenshot",
Bindable = config.GetBindable<ScreenshotFormat>(OsuConfig.ScreenshotFormat)
}
};
}
}
}