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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Online.Multiplayer;
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namespace osu.Game.Screens.Multi.Components
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{
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public class StatusColouredContainer : Container
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{
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private readonly double transitionDuration;
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[Resolved(typeof(Room), nameof(Room.Status))]
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private Bindable<RoomStatus> status { get; set; }
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[Resolved(typeof(Room), nameof(Room.Category))]
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private Bindable<RoomCategory> category { get; set; }
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public StatusColouredContainer(double transitionDuration = 100)
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{
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this.transitionDuration = transitionDuration;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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status.BindValueChanged(s =>
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{
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this.FadeColour(category.Value == RoomCategory.Spotlight ? colours.Pink : s.NewValue.GetAppropriateColour(colours)
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, transitionDuration);
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}, true);
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}
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}
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}
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