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osu-lazer/osu.Game/Screens/Multi/Components/RoomPollingComponent.cs

30 lines
1022 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.Multi.Components
{
public abstract class RoomPollingComponent : PollingComponent
{
/// <summary>
/// Invoked when any <see cref="Room"/>s have been received from the API.
/// <para>
/// Any <see cref="Room"/>s present locally but not returned by this event are to be removed from display.
/// If null, the display of local rooms is reset to an initial state.
/// </para>
/// </summary>
public Action<List<Room>> RoomsReceived;
[Resolved]
protected IAPIProvider API { get; private set; }
protected void NotifyRoomsReceived(List<Room> rooms) => RoomsReceived?.Invoke(rooms);
}
}