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osu-lazer/osu.Game.Tournament/Components/DrawableTeamFlag.cs
2023-07-29 22:25:06 +09:00

50 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Tournament.Models;
using osuTK;
namespace osu.Game.Tournament.Components
{
public partial class DrawableTeamFlag : Container
{
private readonly TournamentTeam? team;
[UsedImplicitly]
private Bindable<string>? flag;
private Sprite? flagSprite;
public DrawableTeamFlag(TournamentTeam? team)
{
this.team = team;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
if (team == null) return;
Size = new Vector2(75, 54);
Masking = true;
CornerRadius = 5;
Child = flagSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill
};
(flag = team.FlagName.GetBoundCopy()).BindValueChanged(_ => flagSprite.Texture = textures.Get($@"Flags/{team.FlagName}"), true);
}
}
}