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It's not a timed object, so following precedent, it should have empty hitwindows. This is not actually just aesthetics; several components check whether a hitobject has empty hitwindows to determine whether to include it on various HUD displays and results screen components where timed objects are explicitly involved. |
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.. | ||
Drawables | ||
BarLine.cs | ||
HeadNote.cs | ||
HoldNote.cs | ||
HoldNoteBody.cs | ||
ManiaHitObject.cs | ||
Note.cs | ||
TailNote.cs |