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mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00
osu-lazer/osu.Game.Rulesets.Mania
2023-10-12 11:16:51 +02:00
..
Beatmaps Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
Configuration Fix osu!mania scroll speed milliseconds having too much precision 2023-06-06 21:43:56 +09:00
Difficulty Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Edit Use a DrawablePool for mania's beat snap grid 2023-10-10 13:36:31 +09:00
Judgements Remove remaining usages of LargeTickHit in mania 2023-10-12 11:16:51 +02:00
MathUtils Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Mods Merge branch 'master' into mania-edit-disable-sv 2023-09-20 14:23:07 +09:00
Objects Assign empty hit windows to HoldNoteBody 2023-10-11 19:40:55 +02:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources/Testing/Beatmaps Update convert-samples-expected-conversion.json 2023-04-30 16:04:03 +02:00
Scoring Adjust mania hit windows with gameplay rate 2023-08-24 11:17:41 +09:00
Skinning Remove unused usings 2023-10-09 12:22:08 +09:00
UI Remove unused usings 2023-10-09 12:22:08 +09:00
DualStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaFilterCriteria.cs Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
ManiaInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaRuleset.cs Remove remaining usages of LargeTickHit in mania 2023-10-12 11:16:51 +02:00
ManiaSettingsSubsection.cs Add color search alias for colour settings 2023-09-27 16:29:29 +03:00
ManiaSkinComponentLookup.cs Add barline pooling for mania 2023-08-15 13:33:49 +09:00
osu.Game.Rulesets.Mania.csproj Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
SingleStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
VariantMappingGenerator.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00