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osu-lazer/osu.Game.Modes.Osu/Objects/Drawables/Pieces/SliderBouncer.cs
Thomas Müller eef697d842 Wire up CircleSize to hitobjects.
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00

59 lines
1.7 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBouncer : Container, ISliderProgress
{
private readonly Slider slider;
private readonly bool isEnd;
private TextAwesome icon;
public SliderBouncer(Slider slider, bool isEnd)
{
this.slider = slider;
this.isEnd = isEnd;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
icon = new TextAwesome
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 48,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
icon.RotateTo(360, 1000);
icon.Loop();
}
public void UpdateProgress(double progress, int repeat)
{
if (Time.Current < slider.StartTime)
Alpha = 0;
Alpha = repeat + 1 < slider.RepeatCount && repeat % 2 == (isEnd ? 0 : 1) ? 1 : 0;
}
}
}