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osu-lazer/osu.Game/Rulesets/Edit/Checks/CheckAudioPresence.cs
Naxess b7bc42e0d3 Rename "playableBeatmap" check arg to "beatmap"
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00

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C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckAudioPresence : CheckFilePresence
{
protected override CheckCategory Category => CheckCategory.Audio;
protected override string TypeOfFile => "audio";
protected override string GetFilename(IBeatmap beatmap) => beatmap.Metadata?.AudioFile;
}
}