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35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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public class OsuHitWindows : HitWindows
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{
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private static readonly DifficultyRange[] osu_ranges =
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{
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new DifficultyRange(HitResult.Great, 80, 50, 20),
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new DifficultyRange(HitResult.Good, 140, 100, 60),
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new DifficultyRange(HitResult.Meh, 200, 150, 100),
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new DifficultyRange(HitResult.Miss, 200, 200, 200),
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};
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public override bool IsHitResultAllowed(HitResult result)
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{
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switch (result)
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{
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case HitResult.Great:
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case HitResult.Good:
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case HitResult.Meh:
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case HitResult.Miss:
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return true;
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}
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return false;
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}
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protected override DifficultyRange[] GetRanges() => osu_ranges;
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}
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}
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