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osu-lazer/osu.Game/Overlays/Music/PlaylistOverlay.cs

170 lines
5.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions;
namespace osu.Game.Overlays.Music
{
public class PlaylistOverlay : OverlayContainer
{
private const float transition_duration = 600;
private const float playlist_height = 510;
private FilterControl filter;
private PlaylistList list;
private TrackManager trackManager;
private BeatmapDatabase beatmaps;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public IEnumerable<BeatmapSetInfo> BeatmapSets;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours)
{
this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
list = new PlaylistList
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
OnSelect = itemSelected,
},
filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ExitRequested = () => State = Visibility.Hidden,
FilterChanged = search => list.Filter(search),
Padding = new MarginPadding(10),
},
},
},
};
list.BeatmapSets = BeatmapSets = beatmaps.GetAllWithChildren<BeatmapSetInfo>().ToList();
beatmapBacking.BindTo(game.Beatmap);
filter.Search.OnCommit = delegate {
var beatmap = list.FirstVisibleSet?.Beatmaps?.ValueAtOrDefault(0);
if (beatmap != null) playSpecified(beatmap);
};
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmapBacking.ValueChanged += b => list.SelectedItem = b?.BeatmapSetInfo;
beatmapBacking.TriggerChange();
}
protected override void PopIn()
{
filter.Search.HoldFocus = true;
Schedule(() => filter.Search.TriggerFocus());
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
filter.Search.HoldFocus = false;
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
FadeOut(transition_duration);
}
private void itemSelected(BeatmapSetInfo set)
{
if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1))
{
beatmapBacking.Value?.Track?.Seek(0);
return;
}
playSpecified(set.Beatmaps[0]);
}
public void PlayPrevious()
{
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
var available = BeatmapSets.Reverse();
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
if (playable != null)
playSpecified(playable.Beatmaps[0]);
}
public void PlayNext()
{
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
var available = BeatmapSets;
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
if (playable != null)
playSpecified(playable.Beatmaps[0]);
}
private void playSpecified(BeatmapInfo info)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
Task.Run(() =>
{
var track = beatmapBacking.Value.Track;
trackManager.SetExclusive(track);
track.Start();
}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
}
}
//todo: placeholder
public enum PlaylistCollection
{
All
}
}