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Apparently useful in modding workflows when you want to test out a few different variants of a thing. Re-uses `Ctrl-L` binding from stable. Some folks may argue that the dialog makes the hotkey pointless, but I really do want to protect users from accidental data loss, and also if you want to power through it quickly, you can hit the 1 key when the dialog shows, which will bypass the hold-to-activate period (which wasn't intentional, but so many people want a bypass at this point that we're probably keeping that behaviour for power users).
34 lines
987 B
C#
34 lines
987 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Edit
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{
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public partial class DiscardUnsavedChangesDialog : PopupDialog
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{
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public DiscardUnsavedChangesDialog(Action exit)
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{
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HeaderText = EditorDialogsStrings.DiscardUnsavedChangesDialogHeader;
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Icon = FontAwesome.Solid.Trash;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogDangerousButton
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{
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Text = EditorDialogsStrings.ForgetAllChanges,
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Action = exit
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},
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new PopupDialogCancelButton
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{
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Text = EditorDialogsStrings.ContinueEditing,
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},
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};
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}
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}
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}
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