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osu-lazer/osu.Game/Rulesets/Mods/ModAutoplay.cs
2022-10-28 13:20:58 +09:00

38 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Replays;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplayData
{
public override string Name => "Autoplay";
public override string Acronym => "AT";
public override IconUsage? Icon => OsuIcon.ModAuto;
public override ModType Type => ModType.Automation;
public override LocalisableString Description => "Watch a perfect automated play through the song.";
public override double ScoreMultiplier => 1;
public bool PerformFail() => false;
public bool RestartOnFail => false;
public override bool UserPlayable => false;
public override bool ValidForMultiplayer => false;
public override bool ValidForMultiplayerAsFreeMod => false;
public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAdaptiveSpeed) };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
public virtual ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new ModReplayData(new Replay(), new ModCreatedUser { Username = @"autoplay" });
}
}