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osu-lazer/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs

193 lines
6.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Select.FooterV2
{
public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
private const int button_height = 90;
private const int button_width = 140;
private const int corner_radius = 10;
private const int transition_length = 500;
//Accounts for corner radius margin on bottom, would be 12
public const float SHEAR_WIDTH = 13.5f;
public Bindable<Visibility> OverlayState = new Bindable<Visibility>();
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
private Colour4 buttonAccentColour;
protected Colour4 AccentColour
{
set
{
buttonAccentColour = value;
bar.Colour = buttonAccentColour;
icon.Colour = buttonAccentColour;
}
}
protected IconUsage Icon
{
set => icon.Icon = value;
}
protected LocalisableString Text
{
set => text.Text = value;
}
private readonly SpriteText text;
private readonly SpriteIcon icon;
protected Container TextContainer;
private readonly Box bar;
private readonly Box backgroundBox;
public FooterButtonV2()
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Roundness = 10,
Colour = Colour4.Black.Opacity(0.25f)
};
Shear = SHEAR;
Size = new Vector2(button_width, button_height);
Masking = true;
CornerRadius = corner_radius;
Children = new Drawable[]
{
backgroundBox = new Box
{
RelativeSizeAxes = Axes.Both
},
//For elements that should not be sheared.
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = -SHEAR,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
TextContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 42,
AutoSizeAxes = Axes.Both,
Child = text = new OsuSpriteText
{
//figma design says the size is 16, but due to the issues with font sizes 19 matches better
Font = OsuFont.TorusAlternate.With(size: 19),
AlwaysPresent = true
}
},
icon = new SpriteIcon
{
Y = 12,
Size = new Vector2(20),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
}
},
new Container
{
Shear = -SHEAR,
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre,
Y = -10,
Size = new Vector2(120, 6),
Masking = true,
CornerRadius = 3,
Child = bar = new Box
{
RelativeSizeAxes = Axes.Both,
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
// We want the first colour assignment for the background to be instantaneous
backgroundBox.Colour = Enabled.Value ? colourProvider.Background3 : colourProvider.Background3.Darken(0.3f);
Enabled.BindValueChanged(_ => updateDisplay(), true);
OverlayState.BindValueChanged(_ => updateDisplay());
}
public GlobalAction? Hotkey;
protected override bool OnHover(HoverEvent e)
{
updateDisplay();
return true;
}
protected override void OnHoverLost(HoverLostEvent e) => updateDisplay();
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action != Hotkey || e.Repeat) return false;
TriggerClick();
return true;
}
public virtual void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
private void updateDisplay()
{
if (!Enabled.Value)
{
backgroundBox.FadeColour(colourProvider.Background3.Darken(0.3f), transition_length, Easing.OutQuint);
return;
}
if (OverlayState.Value == Visibility.Visible)
{
backgroundBox.FadeColour(buttonAccentColour.Darken(0.5f), transition_length, Easing.OutQuint);
return;
}
if (IsHovered)
{
backgroundBox.FadeColour(colourProvider.Background3.Lighten(0.3f), transition_length, Easing.OutQuint);
return;
}
backgroundBox.FadeColour(colourProvider.Background3, transition_length, Easing.OutQuint);
}
}
}