1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 20:38:33 +08:00
osu-lazer/osu.Game.Tests/Beatmaps/IO/BeatmapImportHelper.cs
2022-01-24 20:38:07 +09:00

86 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Tests.Database;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.IO
{
public static class BeatmapImportHelper
{
public static async Task<BeatmapSetInfo> LoadQuickOszIntoOsu(OsuGameBase osu)
{
string temp = TestResources.GetQuickTestBeatmapForImport();
var manager = osu.Dependencies.Get<BeatmapManager>();
var importedSet = await manager.Import(new ImportTask(temp)).ConfigureAwait(false);
Debug.Assert(importedSet != null);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
}
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
{
string temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
var manager = osu.Dependencies.Get<BeatmapManager>();
var importedSet = await manager.Import(new ImportTask(temp)).ConfigureAwait(false);
Debug.Assert(importedSet != null);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
}
private static void ensureLoaded(OsuGameBase osu, int timeout = 60000)
{
var realm = osu.Dependencies.Get<RealmAccess>();
realm.Run(r => BeatmapImporterTests.EnsureLoaded(r, timeout));
// TODO: add back some extra checks outside of the realm ones?
// var set = queryBeatmapSets().First();
// foreach (BeatmapInfo b in set.Beatmaps)
// Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineID == b.OnlineID));
// Assert.IsTrue(set.Beatmaps.Count > 0);
// var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
// Assert.IsTrue(beatmap?.HitObjects.Any() == true);
// beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
// Assert.IsTrue(beatmap?.HitObjects.Any() == true);
// beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
// Assert.IsTrue(beatmap?.HitObjects.Any() == true);
// beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
// Assert.IsTrue(beatmap?.HitObjects.Any() == true);
}
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
}
}