1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 10:17:36 +08:00
osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BookmarkPart.cs
Bartłomiej Dach 217b01d303
Apply tooltip to bookmark pieces too
Bookmarks don't show on real beatmaps, but they do show in test scenes
(namely `TestSceneEditorSummaryTimeline`).

Also does some more changes to adjust the markers to the latest updates
to other markers.
2024-07-12 11:12:20 +02:00

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays bookmarks.
/// </summary>
public partial class BookmarkPart : TimelinePart
{
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks)
Add(new BookmarkVisualisation(bookmark));
}
private partial class BookmarkVisualisation : PointVisualisation, IHasTooltip
{
public BookmarkVisualisation(double startTime)
: base(startTime)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Blue;
public LocalisableString TooltipText => $"{StartTime.ToEditorFormattedString()} bookmark";
}
}
}