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osu-lazer/osu.Game/OsuGameBase.cs
Dean Herbert 3a6f3cdd8a Add the ability to create migrations on a per-store level
Now stores store versions to the database itself.
2017-07-27 20:38:40 +09:00

233 lines
8.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using System.Reflection;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Processing;
using osu.Game.Online.API;
using SQLite.Net;
using osu.Framework.Graphics.Performance;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
namespace osu.Game
{
public class OsuGameBase : Framework.Game, IOnlineComponent
{
protected OsuConfigManager LocalConfig;
protected BeatmapManager BeatmapManager;
protected RulesetStore RulesetStore;
protected FileStore FileStore;
protected ScoreStore ScoreStore;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
public APIAccess API;
private Container content;
protected override Container<Drawable> Content => content;
protected MenuCursor Cursor;
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
private Bindable<bool> fpsDisplayVisible;
protected AssemblyName AssemblyName => Assembly.GetEntryAssembly()?.GetName() ?? new AssemblyName { Version = new Version() };
public bool IsDeployedBuild => AssemblyName.Version.Major > 0;
public bool IsDebug
{
get
{
// ReSharper disable once RedundantAssignment
bool isDebug = false;
// Debug.Assert conditions are only evaluated in debug mode
Debug.Assert(isDebug = true);
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return isDebug;
}
}
public string Version
{
get
{
if (!IsDeployedBuild)
return @"local " + (IsDebug ? @"debug" : @"release");
var assembly = AssemblyName;
return $@"{assembly.Version.Major}.{assembly.Version.Minor}.{assembly.Version.Build}";
}
}
public OsuGameBase()
{
Name = @"osu!lazer";
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load()
{
dependencies.Cache(this);
dependencies.Cache(LocalConfig);
SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
connection.CreateTable<StoreVersion>();
dependencies.Cache(RulesetStore = new RulesetStore(connection));
dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager));
dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }, true);
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
var defaultBeatmap = new DummyWorkingBeatmap(this);
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
BeatmapManager.DefaultBeatmap = defaultBeatmap;
dependencies.Cache(API = new APIAccess
{
Username = LocalConfig.Get<string>(OsuSetting.Username),
Token = LocalConfig.Get<string>(OsuSetting.Token)
});
Beatmap.ValueChanged += b =>
{
// compare to last baetmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (lastBeatmap?.Track != b.Track)
{
// this disposal is done to stop the audio track.
// it may not be exactly what we want for cases beatmaps are reused, as it will
// trigger a fresh load of contained resources.
lastBeatmap?.Dispose();
Audio.Track.AddItem(b.Track);
}
lastBeatmap = b;
};
API.Register(this);
}
private WorkingBeatmap lastBeatmap;
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
LocalConfig.Set(OsuSetting.Username, LocalConfig.Get<bool>(OsuSetting.SaveUsername) ? API.Username : string.Empty);
break;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
base.Content.Add(new RatioAdjust
{
Children = new Drawable[]
{
Cursor = new MenuCursor(),
new OsuTooltipContainer(Cursor)
{
RelativeSizeAxes = Axes.Both,
Child = content = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
},
}
}
});
// TODO: This is temporary until we reimplement the local FPS display.
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
fpsDisplayVisible.ValueChanged += val =>
{
FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None;
};
fpsDisplayVisible.TriggerChange();
}
public override void SetHost(GameHost host)
{
if (LocalConfig == null)
LocalConfig = new OsuConfigManager(host.Storage);
base.SetHost(host);
}
protected override void Update()
{
base.Update();
API.Update();
}
protected override void Dispose(bool isDisposing)
{
//refresh token may have changed.
if (LocalConfig != null && API != null)
{
LocalConfig.Set(OsuSetting.Token, LocalConfig.Get<bool>(OsuSetting.SavePassword) ? API.Token : string.Empty);
LocalConfig.Save();
}
base.Dispose(isDisposing);
}
}
}