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osu-lazer/osu.Game/Screens/Edit/Setup/ResourcesSection.cs
2024-12-10 16:45:26 +09:00

185 lines
7.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Localisation;
using osu.Game.Models;
using osu.Game.Utils;
namespace osu.Game.Screens.Edit.Setup
{
public partial class ResourcesSection : SetupSection
{
private FormBeatmapFileSelector audioTrackChooser = null!;
private FormBeatmapFileSelector backgroundChooser = null!;
public override LocalisableString Title => EditorSetupStrings.ResourcesHeader;
[Resolved]
private MusicController music { get; set; } = null!;
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
[Resolved]
private IBindable<WorkingBeatmap> working { get; set; } = null!;
[Resolved]
private Editor? editor { get; set; }
private SetupScreenHeaderBackground headerBackground = null!;
[BackgroundDependencyLoader]
private void load()
{
headerBackground = new SetupScreenHeaderBackground
{
RelativeSizeAxes = Axes.X,
Height = 110,
};
bool beatmapHasMultipleDifficulties = working.Value.BeatmapSetInfo.Beatmaps.Count > 1;
Children = new Drawable[]
{
backgroundChooser = new FormBeatmapFileSelector(beatmapHasMultipleDifficulties, SupportedExtensions.IMAGE_EXTENSIONS)
{
Caption = GameplaySettingsStrings.BackgroundHeader,
PlaceholderText = EditorSetupStrings.ClickToSelectBackground,
},
audioTrackChooser = new FormBeatmapFileSelector(beatmapHasMultipleDifficulties, SupportedExtensions.AUDIO_EXTENSIONS)
{
Caption = EditorSetupStrings.AudioTrack,
PlaceholderText = EditorSetupStrings.ClickToSelectTrack,
},
};
backgroundChooser.PreviewContainer.Add(headerBackground);
if (!string.IsNullOrEmpty(working.Value.Metadata.BackgroundFile))
backgroundChooser.Current.Value = new FileInfo(working.Value.Metadata.BackgroundFile);
if (!string.IsNullOrEmpty(working.Value.Metadata.AudioFile))
audioTrackChooser.Current.Value = new FileInfo(working.Value.Metadata.AudioFile);
backgroundChooser.Current.BindValueChanged(backgroundChanged);
audioTrackChooser.Current.BindValueChanged(audioTrackChanged);
}
public bool ChangeBackgroundImage(FileInfo source, bool applyToAllDifficulties)
{
if (!source.Exists)
return false;
changeResource(source, applyToAllDifficulties, @"bg",
metadata => metadata.BackgroundFile,
(metadata, name) => metadata.BackgroundFile = name);
headerBackground.UpdateBackground();
editor?.ApplyToBackground(bg => bg.RefreshBackground());
return true;
}
public bool ChangeAudioTrack(FileInfo source, bool applyToAllDifficulties)
{
if (!source.Exists)
return false;
changeResource(source, applyToAllDifficulties, @"audio",
metadata => metadata.AudioFile,
(metadata, name) => metadata.AudioFile = name);
music.ReloadCurrentTrack();
return true;
}
private void changeResource(FileInfo source, bool applyToAllDifficulties, string baseFilename, Func<BeatmapMetadata, string> readFilename, Action<BeatmapMetadata, string> writeFilename)
{
var set = working.Value.BeatmapSetInfo;
var beatmap = working.Value.BeatmapInfo;
var otherBeatmaps = set.Beatmaps.Where(b => !b.Equals(beatmap));
// First, clean up files which will no longer be used.
if (applyToAllDifficulties)
{
foreach (var b in set.Beatmaps)
{
if (set.GetFile(readFilename(b.Metadata)) is RealmNamedFileUsage otherExistingFile)
beatmaps.DeleteFile(set, otherExistingFile);
}
}
else
{
RealmNamedFileUsage? oldFile = set.GetFile(readFilename(working.Value.Metadata));
if (oldFile != null)
{
bool oldFileUsedInOtherDiff = otherBeatmaps
.Any(b => readFilename(b.Metadata) == oldFile.Filename);
if (!oldFileUsedInOtherDiff)
beatmaps.DeleteFile(set, oldFile);
}
}
// Choose a new filename that doesn't clash with any other existing files.
string newFilename = $"{baseFilename}{source.Extension}";
if (set.GetFile(newFilename) != null)
{
string[] existingFilenames = set.Files.Select(f => f.Filename).Where(f =>
f.StartsWith(baseFilename, StringComparison.OrdinalIgnoreCase) &&
f.EndsWith(source.Extension, StringComparison.OrdinalIgnoreCase)).ToArray();
newFilename = NamingUtils.GetNextBestFilename(existingFilenames, $@"{baseFilename}{source.Extension}");
}
using (var stream = source.OpenRead())
beatmaps.AddFile(set, stream, newFilename);
if (applyToAllDifficulties)
{
foreach (var b in otherBeatmaps)
{
// This operation is quite expensive, so only perform it if required.
if (readFilename(b.Metadata) == newFilename) continue;
writeFilename(b.Metadata, newFilename);
// save the difficulty to re-encode the .osu file, updating any reference of the old filename.
//
// note that this triggers a full save flow, including triggering a difficulty calculation.
// this is not a cheap operation and should be reconsidered in the future.
var beatmapWorking = beatmaps.GetWorkingBeatmap(b);
beatmaps.Save(b, beatmapWorking.Beatmap, beatmapWorking.GetSkin());
}
}
writeFilename(beatmap.Metadata, newFilename);
// editor change handler cannot be aware of any file changes or other difficulties having their metadata modified.
// for simplicity's sake, trigger a save when changing any resource to ensure the change is correctly saved.
editor?.Save();
}
private void backgroundChanged(ValueChangedEvent<FileInfo?> file)
{
if (file.NewValue == null || !ChangeBackgroundImage(file.NewValue, backgroundChooser.ApplyToAllDifficulties.Value))
backgroundChooser.Current.Value = file.OldValue;
}
private void audioTrackChanged(ValueChangedEvent<FileInfo?> file)
{
if (file.NewValue == null || !ChangeAudioTrack(file.NewValue, audioTrackChooser.ApplyToAllDifficulties.Value))
audioTrackChooser.Current.Value = file.OldValue;
}
}
}