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ec3761ced9
Was using a very local algorithm which I cannot guarantee is correct. I'd rather it just use the one used everywhere else.
63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using osu.Game.Graphics;
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using osu.Game.Utils;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint
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{
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[JsonIgnore]
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public double Time { get; set; }
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public void AttachGroup(ControlPointGroup pointGroup) => Time = pointGroup.Time;
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public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
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public virtual Color4 GetRepresentingColour(OsuColour colours) => colours.Yellow;
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/// <summary>
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/// Determines whether this <see cref="ControlPoint"/> results in a meaningful change when placed alongside another.
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/// </summary>
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/// <param name="existing">An existing control point to compare with.</param>
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/// <returns>Whether this <see cref="ControlPoint"/> is redundant when placed alongside <paramref name="existing"/>.</returns>
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public abstract bool IsRedundant(ControlPoint? existing);
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/// <summary>
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/// Create an unbound copy of this control point.
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/// </summary>
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public ControlPoint DeepClone()
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{
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var copy = (ControlPoint)Activator.CreateInstance(GetType());
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copy.CopyFrom(this);
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return copy;
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}
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public virtual void CopyFrom(ControlPoint other)
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{
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Time = other.Time;
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}
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public sealed override bool Equals(object? obj)
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=> obj is ControlPoint otherControlPoint
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&& Equals(otherControlPoint);
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public virtual bool Equals(ControlPoint? other)
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{
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if (ReferenceEquals(other, null)) return false;
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if (ReferenceEquals(other, this)) return true;
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return Time == other.Time;
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}
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// ReSharper disable once NonReadonlyMemberInGetHashCode
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public override int GetHashCode() => Time.GetHashCode();
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}
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}
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