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osu-lazer/osu.Game/Updater/UpdateManager.cs
2020-06-15 22:19:02 +09:00

106 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Updater
{
/// <summary>
/// An update manager which only shows notifications after an update completes.
/// </summary>
public class UpdateManager : CompositeDrawable
{
/// <summary>
/// Whether this UpdateManager should be or is capable of checking for updates.
/// </summary>
public bool CanCheckForUpdate => game.IsDeployedBuild &&
// only implementations will actually check for updates.
GetType() != typeof(UpdateManager);
[Resolved]
private OsuConfigManager config { get; set; }
[Resolved]
private OsuGameBase game { get; set; }
[Resolved]
protected NotificationOverlay Notifications { get; private set; }
protected override void LoadComplete()
{
base.LoadComplete();
Schedule(() => Task.Run(CheckForUpdateAsync));
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
Notifications.Post(new UpdateCompleteNotification(version));
}
// debug / local compilations will reset to a non-release string.
// can be useful to check when an install has transitioned between release and otherwise (see OsuConfigManager's migrations).
config.Set(OsuSetting.Version, version);
}
private readonly object updateTaskLock = new object();
private Task updateCheckTask;
public async Task CheckForUpdateAsync()
{
if (!CanCheckForUpdate)
return;
Task waitTask;
lock (updateTaskLock)
waitTask = (updateCheckTask ??= PerformUpdateCheck());
await waitTask;
lock (updateTaskLock)
updateCheckTask = null;
}
protected virtual Task PerformUpdateCheck() => Task.CompletedTask;
private class UpdateCompleteNotification : SimpleNotification
{
private readonly string version;
public UpdateCompleteNotification(string version)
{
this.version = version;
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.CheckSquare;
IconBackgound.Colour = colours.BlueDark;
Activated = delegate
{
notificationOverlay.Hide();
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
return true;
};
}
}
}
}